Unfortunately the civilians found him first. Hearing his shouts of agony felt oddly satisfying, yet discomforting.Īfter being split up, you and Adams do your best to rescue Lugo. But I wasn't ready to watch this man roast. Well, in my mind he was not deserving of the bullet after what he did. You can put a bullet in his brain, watch him burn, or walk away. So there you have Riggs, trapped under the burning big rig. I initially thought that we were liberating the water to starve out the 33rd so they'd be forced to surrender. He goes and steals the water supply for all of Dubai, and then crashes the trucks on purpose to make sure nobody gets the water. I'm not sure what would happen if you opted to save the civilians. Of course that didn't turn out well, but at least I got a little bit of information out of him before he kicked the bucket. ![]() ![]() Personally I thought that Gould was more necessary in my task (even if my task was completely fabricated by my broken mind), and opted to save him. Adams starts flipping out, telling you that you 'must save the civilians!', while Lugo keeps reinforcing that Gould is necessary. While you initially think the choice is clear, suddenly you get differing opinions of the matter. Then you see a few take some civilians out to be shot. You see that the 33rd has Agent Gould, who you need to complete your task. Unfortunately the two prisoners were still executed, but their blood wasn't on my hands (of course later learning they were already dead, and I was a nutter). So I instead opted to take on the snipers. Well in my mind, neither deserved that kind of justice. You are told that the civilian stole water, and that the soldier was tasked to arrest the civilian and killed his entire family in the process. The first one that I recall is coming up to the overpass with the soldier and the civilian, with two sets of snipers trained on either. I also want to hear what you chose and how it affected your ending. Now it's been a bit since I played, so I may not remember every choice section available, but I'm going to run down those that I do remember and what choice I made. ![]() In retrospect, I think my ending was the most interesting because of my choice to do it. After completing my initial playthrough, I went ahead and Youtube'd all the endings to see what I would have had happen if I had taken different routes. Now there were many different paths you could take, and there was a total of 6 completely different outcomes available for your story. However, after the White Phospherous mission, I found myself no longer feeling any sympathy towards the 33rd. I felt bad for these people regardless of if they were civilians, rebels, or the 33rd. If I saw someone who was still barely alive (and in obvious pain), I'd put a bullet in their head despite being low on ammo. In the beginning I found myself mercy-killing people. What I found most interesting is how the story affected me. Sadly the game developers took the easy way out on this particular mission and made it so no matter what, you had no choice but to bomb those civilians if you wanted the story to continue. And the fact that your two companions blindly followed your every order, despite some of them being rather pants-on-head was a bit odd.īut then you get to the White Phospherous mission and things suddenly take a turn for the surreal. There were plenty of times where they made some bone-headed decisions that normal soldiers wouldn't do. That's not to say the first half was without issue. While the first half of the game was pretty cut-and-dry as to what was going on, it definitely picked up in the second half. I also want to have a discussion on the choices that I made and see where other people faired. So after playing the entire game, I want to revisit a few things. And for that, the demo they released was literally a tech demo of the game since they couldn't release any story snippets without ruining the entire thing. However, when I based my review off the demo, I was unaware of just how important the story was to the game. And the whole mini-slomo whenever you got a headshot got old quick. You'd tell them to kill someone, and they'd run out in the middle of fire to do so. The squad command system was also really uninspired. ![]() Generic third person shooter mixed with bland cover-based fighting. And based on what I played at that time, I stand by what I said. So for those who may remember, I had originally written a mini review based on the demo of Spec Ops: The Line.
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